Metaverse is a virtual world that users can experience from a first-person perspective. We can also think of it as an internet or social media platform that we can navigate. The word Metaverse gained a lot of popularity after Facebook changed its name to Meta. Especially after the statement made by Mark Zuckerberg in 2021, everyone started to wonder what this technology is, when it will come and what it includes. Metaverse is actually a science fiction term, not a specific platform, an existing technology or a tool in use.
Which industries have jumped into the Metaverse first?
Automotive
Art
Education & Training
Factories
Fashion & Cosmetics
FMCG
Music
Offfices
Retail
Sports
Tourism
TV & Film
Which industries are soon arriving?
Cities
Defense
Medicine
Transportation
Metaverse Primitives
Augmented Reality (AR) Augmented Reality is a new view of the real world and its contents, enriched by computer-generated sound, image, graphics and GPS data. In another sense, augmented reality is the manipulation of the real world with the help of computers, the diversification of data or images. The resulting new image is enriched and striking.
Virtual Reality (VR) Virtual Reality, on the other hand, sees another world modeled in a computer environment instead of the real world.
Mixed Reality (MR) Mixed Reality is technology that combines both AR and VR elements, involving the interaction of virtual objects with real world objects. Microsoft's HoloLens device.
Extended Reality (XR) Extended Reality is a collection of various technologies that will enhance our senses. It includes all of the VR, AR and MR technologies.
Players that dominate this sector:
Google (USA)
Microsoft (USA)
Oculus (USA)
Vuzix (USA)
CyberGlove Systems (USA)
Leap Motion (USA)
Sixense Enterprises (USA)
Eon Reality (USA)
Sony (Japan)
Samsung (South Korea)
HTC (Taiwan)
Nowadays, virtual reality applications are becoming widespread in many areas, depending on the attainable levels of virtual reality products and developments in the field of informatics. Movement in the virtual reality environment is an important point both in terms of the physiological state of the user and in terms of the usability of the application. Because movement is provided freely without restriction in a restricted area. It can be done with treadmill devices (such as Kat-Walk C) to do this movement with real-life walking. These devices are very expensive. Locomotion techniques have been developed to simulate what these devices are doing.
walking-in-place
walking-in-place
gesture-based
real walking
real walking
real walking
reorientation
arm swinging
point-teleport
Project Team:
Assoc.Dr. Naim ÜRKMEZ, Department of History
Prof.Dr. Murat KÜÇÜKUĞURLU, Department of History
Asst.Prof. Yaşar DAŞDEMİR, Department of Computer Engineering
Asst.Prof. Murat KILIÇ, Department of History
Scholar Mustafa Yusuf DAŞDEMİR, Department of Computer Engineering
Scholar Bilal YALÇINDAĞ, Department of Computer Engineering
KUDAKA also funded it with the project "Meeting Place of History and Culture" (TRA1/21/REKABET2/0009).
Erzurum ERSA house
Erzurum houses
Tebrizkapi Hatuniye Madrasa
Tebrizkapi Castle